#version 300 es
#extension GL_OES_EGL_image_external_essl3 :require
precision mediump float;
in vec2 out_vertex_color;
uniform samplerExternalOES s_TexSampler;
out vec4 texture_coordinate_color;
void main() {
    texture_coordinate_color = texture(s_TexSampler,out_vertex_color);
}
//

//
//